Scale To Distance

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source: http://pv3d.googlecode.com/svn/trunk/org/pv3d/examples/math/
Nice code, very pretty. I
Submitted by SpecialFX on Tue, 07/22/2008 - 14:50.
Nice code, very pretty. I love the rotating effect and how the objects get bigger further form the origin.
I have a couple of questions, if anyone could good enough to answer:
why is
triangle.lookAt(origin);
inside the for loop that creates the triangles?
Also the code for this does not orbit the camera around the origin.
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Sorry I figured out what
Submitted by SpecialFX on Tue, 07/22/2008 - 14:51.
Sorry I figured out what triangle.lookAt(origin); is for.
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Beautiful
Submitted by anon on Mon, 07/21/2008 - 02:00.
Beautiful
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